Numerous paintings and poems detail the spindle like fingers and glowing eyes of the deathhand.
D20pfsrd attic whisperer.
You gain a 2 bonus on handle animal and ride checks to handle or ride horses.
Immune undead traits weaknesses sunlight powerlessness.
Xp 6 400 ce large undead incorporeal init 11.
Ac 35 touch 35 flat footed 24 9 deflection 10 dex 1 dodge 6 insight 1 size hp 363 22d6 286 fort 20 ref 23 will 21 defensive abilities anticipation incorporeal rejuvenate.
Steal breath curse incapacitation necromancy occult the attic whisperer siphons the breath from living creatures sapping their strength.
An opponent whose animal companion or mount is within range can attempt a dc 20 handle animal check as an.
With few other features for artists to detail the whole of the deathhand s body is shrouded in a tattered old cloth with no feet visible below.
Your words soothe the dead and undead alike and can even affect haunts.
Senses blindsight 360 ft low light vision see in darkness.
Caller in darkness cr 9.
Your skill at handling horses allows you to influence all the horses in the area.
An attic whisperer spawns as the result of a lonely or neglected child s death.
Infused with the dark cold magic that permeates this realm of death the winterwight takes the form of a skeleton coated in armor of jagged ice.
Aura unnatural aura 30 ft.
Critical success the target is unaffected.
Environment any cold land organization solitary pair or incursion 3 6 treasure standard.
You gain necril as a bonus language and gain a 2 bonus on bluff diplomacy intimidate and sense motive checks against undead creatures or when you speak necril.
As soon as you gain the ability to cast 4th.
Ability to cast 3rd level spells.
Perception 37 aura whispers 120 ft dc 30.
Any living creature that enters this area loses the benefit of all bardic performances affecting it and takes a 1 penalty on all attack rolls damage rolls and will saving throws.
In addition you can attempt one handle animal check to issue a command to all horses within a 60 foot radius.
Steal breath su a creature bit by an attic whisperer must make a dc 16 will save or become fatigued for 1 hour.
A fatigued creature that is bitten is instead exhausted for 1 hour and an exhausted creature falls asleep for 1.
This aura is a sonic mind affecting effect.
Environment any urban or ruins organization solitary pair or chorus 3 8 treasure incidental.
The winterwight is an undead horror born from the coldest depths of the negative energy plane.
Xp 307 200 ne large fey extraplanar incorporeal init 20.
All of the voices that an attic whisperer steals linger around it in an invisible but audible aura of unnerving childlike whimpers songs and sobs.
Add speak with dead to your list of spells known.
Senses darkvision 60 ft.
Rather than animating the body of the dead youth the creature rises from an amalgam of old toys clothing dust and other objects associated with the departed icons of the child s neglect.
The attic whisperer can suppress or reactivate its aura as a free action.
A living creature hit by a jaws strike must attempt a dc 21 fortitude save.
Success the target is enfeebled 1 for 1 round.